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Design Team Lead
Join Date: Jul 2009
Posts: 1,352
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There have been a number of new updates to the project.
Player characters: - We're able to equip weapons, armor, jewelry, etc. - All professions, disciplines, and creation runes are able to be applied. - Focus skills, powers and weapon powers are showing up. - All player attributes such as stats, skills, defense rating, damage, etc. are able to be manipulated. Player interactions: - The quad-tree system is implemented. This is how line of sight checks and player interactions will be handled on the emulator. - Player and object tracking works. In other words, other players and objects will load on the screen as you're running around. - The chat server is working. say, tell, nation, guild, etc. - /who all is working Terrain and buildings: - All the land, water and trees are there. - We have the data for roughly 4,000 building objects on the map. That includes the complete data for SDR, Aeldreth, guards, Khan'Ov Srekal, and many other locations. We have the data for all of the mine locations. Recordings: The recordings that have been submitted have sped up development considerably. Rich created a program that searches through the recordings and pulls useful data out of them. So far the recordings have been used for: - All of the building objects and their coordinates on the map. This allows us to recreate the map exactly like it was on the official servers. - All of the tokens (IDs) for the focus skills, powers, and weapon powers and their effects. Without the recordings, collecting all of that data would've been very time consuming. We'll also be using the recordings for other things in the future, such as mob placement and other things. If you have any recordings at all, submit them here. It doesn't matter if they're bugged, only last for 1 second or were created anywhere from 2003 to 2009. Project Delay: I'd also like to talk about the 'incident' from about a month ago in which there was talk of a security lockdown on the project. The security measures have been resolved. It only lasted for about a week and the project has been back on it's normal course for several weeks now. Discussion thread: http://www.shadowbaneemulator.com/fo...ead.php?t=6481 |
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